Three months after formally asserting the three.1 replace to its FidelityFX Tremendous Decision (FSR) know-how suite, 5 video games from Sony have all been patched to the brand new system. Ghost of Tsushima, Horizon Forbidden West, Ratchet and Clank: Rift Aside, and the 2 Spider-Man video games now sport an improved shader-based upscaler and decoupled body era in order that extra PC avid gamers can take pleasure in the identical enhance in efficiency, however with better-looking outcomes than earlier than.
When AMD introduced its third era of FidelityFX Tremendous Decision (FSR) with its Radeon RX 7000-series GPU launch in November 2022, many PC avid gamers hoped that it will embrace an improve upscaler however it transpired that FSR 3.0’s solely new function was a shader-based body era system.
The FSR 2.2 upscaler was nonetheless getting used and whereas it does a serviceable job, by way of rising body charges, its visible high quality might be noticeably worse than Nvidia’s DLSS Tremendous Decision in some video games.
That is the primary huge change in FSR 3.1 as AMD has improved its shader algorithm for the upscaler, claiming that it has “improved temporal stability, lowering flickering and shimmering, and enhanced ghosting discount and higher element preservation” than the previous system.
On its weblog asserting the general public launch of the replace, AMD has a brief comparability video of FSR 2.2 and FSR 3.1, however tech YouTuber Daniel Owen has completed a extra in-depth look, evaluating the brand new system to Nvidia’s DLSS.
In Ratchet and Clank: Rift Aside, the enhancements are very clear to see, or fairly, the place the older upscaler struggled, the brand new one is markedly higher. You are not getting any further efficiency as such, simply far much less flickering and shimmering the place you’ve got bought an object quickly transferring or characters with plenty of fur on them.
One thing else that FSR 3.1 brings to the desk is a decoupled body generator. In FSR 3.0, you possibly can solely use AMD’s body interpolator with its shader-based upscaler. One of many first video games to roadtest the separation of the 2 was Ghost of Tsushima, permitting graphics playing cards resembling Nvidia’s RTX 30-series and Intel’s Arc vary to run their very own upscalers however with AMD’s body generator.
Now that FSR 3.1 has been absolutely launched, 4 extra video games have been patched to observe go well with—Horizon Forbidden West, the aforementioned Ratchet and Clank, Spider-Man Remastered, and Spider-Man: Miles Morales. Sooner or later very quickly, the port of God of Struggle: Ragnarok will even get up to date to the brand new model.
AMD has streamlined the FSR software program package deal for builders and added assist for Vulkan and the Xbox platform, so we should always hopefully see FSR 3.1 being utilized in all forthcoming sport releases. The SDK for the up to date tech can be publicly launched subsequent month so we should always have the ability to see what adjustments AMD has carried out underneath the hood of its upscaler to enhance the visible high quality of the system.