Helldivers 2’s newest patch launched a brand new wrinkle into your common diver’s shoot loop—deadlier ricochets. Because the patch notes learn: “Pictures that ricochet from heavy armored enemies will now correctly hit the Helldiver who fired them. Set off self-discipline is very really helpful.”
In essence, ricochet pictures did not used to hurt you—now they do. This has, naturally, led to plenty of tinfoil helmet hypothesis about what truly is and is not a loss of life by ricochet.Â
Whereas some gamers report just one or two deaths to their very own bullets over the course of hundreds of fired pictures, there’s one widespread denominator featured in almost each clip of a soldier blowing their very own head off: The Eruptor.
This beastly explosive rifle debuted within the newest Warbond, and it’s kind of of a monster. Its shells explode in a large blast that not solely has a concussive detonation—it spits out a ton of shrapnel, as effectively. Which is what’s taking place in clips like these.
Ricochet is BS from r/Helldivers
As investigative redditor Zenbast factors out in a thread: “The shrapnels most likely travels manner too far and it must be decreased, however individuals want to know that is a problem with the Eruptor particularly, due to a aspect impact of creating individuals susceptible to their very own rounds.”
In equity, it isn’t as if the ricochet modifications are excellent. Whereas it isn’t 100% clear in the event that they’re associated, there may be at the moment a bug with the Punisher Plasma the place it will make your head pop like a watermelon when you hearth it with a defend energetic, as seen beneath. It’d stand to purpose that the defend was inflicting the Punisher Plasma to ricochet upon firing earlier than—however as a result of your individual ricochets weren’t hurting you, it wasn’t an issue.
The Punisher Plasma will explode in your face you probably have a defend backpack geared up. (Patch 1.000.300/12552) from r/Helldivers
Nevertheless, this may not be totally associated to the ricochet modifications. In a message on the sport’s Discord, senior sport designer Alexus Kravchenko writes: “The plasma projectile now has a correct hitbox. Coincidentally, that is the explanation it overlaps with the defend gen backpack now.” So it could possibly be that, or slightly little bit of column A, slightly little bit of column B. Sport growth is messy.
Experiences of rockets ricocheting, nonetheless, look like both circumstances of horrendously dangerous luck or—politely—a problem of notion. Helldivers 2 is a sport that has plenty of explosions and random, out-of-left-field deaths. As showcased on this thorough debunking by Reddit consumer Shard1697, whether it is certainly a bug, it is tremendously arduous to copy.Â
No, automaton shields do NOT “mirror missiles”. from r/Helldivers
Listed here are another examples that show loss of life by self-ricochets being fairly unusual, even when unloading full clips into heavily-armoured enemies.
The ricochet system is okay (significantly) from r/Helldivers
Why are individuals making up a lot BS across the ricochet modifications? from r/Helldivers
Like plenty of these turbulent group discussions, the ricochet scenario is sophisticated—however the quick model seems to be as-follows: Arrowhead made loss of life by self-ricochet potential, and that is had some unintended impacts on weapons just like the Eruptor and (most likely) Punisher Plasma. It’s, nonetheless, doubtless being overblown.
In case you are utilizing the Eruptor, although, simply be sure that something you are attempting to delete is in a special postcode. Or perhaps swap out your loadout for a minute whereas Arrowhead fiddles with its blast—both works.Â